Devlog #2 - Steph
Blair Mountain » Devlog
I began drawing up some test tilesets to be able to understand the isometric style, then i proceeded to code in some click in movement to see how the characters would move on the board, i want to change it to have it so that it acquires the tile data and then make it move smoothly across the tiles instead of finding the shortest way to get there.( see gif to see what i mean).
I attempted a timer to see how a countdown would work with switching characters after the countdown goes dow, but i didn't get around to it.
Blair Mountain
Join the fight for labor reform in the largest American uprising since the Civil War; the Battle of Blair Mountain.
Status | In development |
Authors | Meltrox, ERIK!!!!, KataCrumb |
Tags | Alternate History, Co-op, Historical, Isometric, Turn-based, Turn-based Strategy |
More posts
- Blair Mountain GDDNov 07, 2023
- Devlog#2 DillonOct 30, 2023
- Devlog #2- ErikOct 30, 2023
- Devlog #1- ErikOct 24, 2023
- Devlog #1 - StephOct 24, 2023
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